Can Video Games Change Behavior? Jennifer Javornik on Games for Positive Impact

ABOUT Jennifer:

Jennifer Javornik is the Chief Partnership Officer at Filament Games, an award-winning studio that creates games designed to educate, inspire, and create positive change.

Jennifer has spent more than a decade at Filament after beginning her career in traditional technology and IT consulting. Her path included learning COBOL during the Y2K era, moving into project management and business development, and eventually bringing that experience into games. With an undergraduate background in theater and years of experience in technology, Jennifer found game development to be the perfect intersection of creativity, performance, storytelling, and technical problem solving.

At Filament, Jennifer works directly with partners across education, corporations, nonprofits, museums, universities, healthcare, and other industries to explore how interactive experiences can help organizations reach people where they already love spending their time: inside games.

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Here’s a glimpse of what you’ll learn:

  • What it means to build games around a double bottom line of business sustainability and positive impact

  • Why games can transform players instead of simply entertaining them

  • How Jennifer moved from theater and traditional technology into the games industry

  • Why games bring creativity, storytelling, technology, art, and problem solving together

  • How game-based learning can make difficult or boring subjects engaging

  • How Credit Climber teaches financial literacy without making players feel judged

  • Why games can simulate situations traditional training may never expose employees to

  • How Filament has used games for education, corporate training, healthcare, science, and social impact

  • Why games may become even more valuable for learning in the age of generative AI

  • How Roblox can be used for robotics, science, recycling, and educational experiences

  • Why smaller game studios need flexible multidisciplinary teams

  • How the Games for Change community is helping expand the role of games as tools for positive impact

In This Episode…

Carl sits down with Jennifer Javornik, Chief Partnership Officer at Filament Games, an award-winning video game studio focused on creating games for positive impact. Jennifer shares how Filament balances two goals at once: building a financially healthy business while creating games that genuinely educate, inspire, change behavior, or help players develop new skills.

Together they explore why games can be powerful tools for learning, training, healthcare, financial literacy, corporate education, and social impact. Jennifer shares examples ranging from teaching students about credit with Intuit's Credit Climber to cattle-handling simulations, robotics experiences in Roblox, and games designed to teach recycling. They also discuss AI, game-based learning, creative problem solving, and why the best educational games still need to be genuinely fun.

Resources Mentioned in this episode:

🎮 Filament Games
https://filamentgames.com

💼 LinkedIn
https://www.linkedin.com/in/jennifer-javornik/

Sponsor for this episode...

This episode is brought to you by Epic Made.

Epic Made creates entertainment-quality animation, digital art, and graphic design to elevate brands and build fandom.

We are a collective of senior-level artists across multiple disciplines, producing trailers, key art, social campaigns, branded storytelling, and motion systems for entertainment, gaming, and pop culture brands. Our work has supported major networks and studios, including SYFY and Nickelodeon.

To learn more, visit www.epicmade.net or email hey@getepicmade.com.

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