Beyond the Book Launch: Barbara Caraballo on Building Author Platforms That Last Recording

ABOUT Kevin:

Barbara Caraballo is the founder of Caraballo & Co., a book launch and author strategy firm helping business leaders, authors, academics, and thought leaders turn books into long-term platforms.

Barbara has worked behind campaigns for Fortune 500 CEOs, New York Times and USA Today bestselling authors, Thinkers50-ranked thought leaders, and Harvard Business Review Press authors. She previously served as a partner at Monaco Associates, a boutique agency with more than two decades in the publishing space, before acquiring and relaunching the business under Caraballo & Co.

With a master's degree in neuromarketing, bilingual strategy expertise, and extensive experience across publishing, branding, and book launches, Barbara helps authors connect the book itself to a much bigger question: What should this book make possible for your career, business, or ideas?

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Here’s a glimpse of what you’ll learn:

  • Why writing a great book is only half of the publishing process

  • The biggest mistake authors make when planning a book launch

  • Why book marketing should begin before the manuscript is finished

  • How authors can prepare for a launch while they're still writing

  • Why publishing a book does not automatically mean people will discover it

  • Why authors need to become comfortable talking about and selling their own work

  • How a publishing strategist fits alongside publishers, PR agencies, branding teams, and other specialists

  • Why book trailers are becoming valuable tools for reaching modern audiences

  • The difference between launching a book and building long-term authority

  • Why becoming a bestseller may be the wrong primary goal

  • How a book can support speaking, coaching, consulting, and other business opportunities

  • Why every nonfiction book needs a larger strategic objective

  • How author branding, book branding, and business branding work together

  • Barbara's perspective on assistive AI versus using AI to create the actual work

  • Why the book itself may only be the beginning of the author's larger brand

  • How to think about your book from the reader's perspective instead of the author's

  • Why identifying the bookstore shelf your book belongs on can clarify your positioning

  • Why not every good idea needs to become a book

  • How to validate a book concept before committing years to writing it

  • The difference between traditional publishing, hybrid publishing, and self-publishing

  • How community can sometimes bring publishers directly to authors

  • Why publishers increasingly care about the audience an author already has

  • What Alex Hormozi's book launches demonstrate about strategy, community, and positioning

  • Why word of mouth remains one of the strongest ways to sell books

  • Barbara's Find Your How approach to building a strategy around the author's actual ecosystem

  • What an author platform really is

  • Why even an audience of 100 engaged people can be a meaningful starting point

  • Why a successful book launch requires a team

  • How the right publishing model depends on the author's timeline and goals

  • Why publication day should be viewed as the beginning rather than the finish line

  • How a book can become a platform for years of business growth

In This Episode…

Carl sits down with Kevin Brunt and Bruno Gruber, co-founders of Dogfish Games, to talk about what it actually takes to start an independent game studio in one of the most challenging periods the industry has faced. Kevin has worked in games since 2008 across projects and franchises including Valorant, Star Wars, and Plants vs. Zombies, while Bruno is a senior technical artist, developer, and Creative Director helping lead both the creative and business sides of their new studio.

Together they break down the realities of pitching publishers, validating a game before spending years building it, assembling the right team, protecting studio culture, and learning all the business responsibilities that suddenly appear when developers become founders. They also discuss why execution matters more than ideas, how layoffs damage creative teams, why smaller multidisciplinary teams may play a bigger role in the future of games, and why human artists remain essential even as AI becomes part of more creative workflows.

Resources Mentioned in this episode:

🌐 Caraballo & Co.

https://caraballo.co

💼 LinkedIn

https://www.linkedin.com/in/barbaracaraballo/

Sponsor for this episode...

This episode is brought to you by Epic Made.

Epic Made creates entertainment-quality animation, digital art, and graphic design to elevate brands and build fandom.

We are a collective of senior-level artists across multiple disciplines, producing trailers, key art, social campaigns, branded storytelling, and motion systems for entertainment, gaming, and pop culture brands. Our work has supported major networks and studios, including SYFY and Nickelodeon.

To learn more, visit www.epicmade.net or email hey@getepicmade.com.

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How to Pitch a Game, Build a Team & Start a Studio | Kevin Brunt & Bruno Gruber from Dogfish Games